Sr. Look Development Artist

  • Create final look developed assets that work in shots with different lighting scenarios
  • Cooperate in the setup of standard render passes for comp
  • Assist in developing standard lighting rigs & setups for verifying aspects of look development
  • Keep supervisors apprised of issues arising in pre-production and shot production and of creative solutions to those issues
  • Work closely with appropriate Leads and Supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets
  • Communicate with the shade developer in order to ensure all necessary parameters and functionality are included in production shaders
  • Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
  • Assist in training junior Look Dev Artists and newcomers
  • 4+ years look development experience and lighting experience in feature VFX required
  • Strong Knowledge of physically based renderers, especially VRayand Arnold
  • Strong knowledge in Maya, Photoshop and a variety of rendering technologies
  • Some experience with scripting/programming languages (python, MEL, PERL, C, C++, shell scripting)
  • Possess familiarity with asset management systems and procedures
  • Familiarity with Mari, zBrush, Substance painter or other texture and normal/displacement
  • Needs to be able to balance quick shot delivery with achieving a high degree of aesthetic quality
  • Able to take directions positively, working well within a team, and thriving under pressure of tight production deadlines
  • Possess excellent communication and problem-solving skills

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