Head Of Department – 3D

  • Accountable for the outcomes of creative, artistic, and technical responsibility in all 3D domains.
  • Accountable for the client deliverables
  • Understands the client brief and ensures that ultimately the clients’ creative vision is realized.
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline.
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment.
  • Builds consensus among technology, creative and production management to create efficiencies.
  • Serves as key technical expert on productions.
  • Accountable for on time, on budget execution and delivery, as well as quality, of the majority of outcomes of the technical pipeline
  • Keeps abreast of latest technology and ensures transfer of knowledge within multiple functions
  • Provide technical and creative support for bidding process
  • Works closely with Production team during task & manpower allocation
  • Mentors and supervises 3D CG Supervisors
  • Support production department in scheduling and resource allocation of artists for jobs
  • Conducts Monthly Open houses with entire 3D team on updates of the organization
  • Conducts Dailies & review meetings
  • Assists with RND inputs
  • Provides feedback and appraisals of the CG Supervisors and other critical members of department as required.
  • Responsible for the performance management process of the entire 3D department
  • Identifies Training & Development (T &D) needs of the CG Supervisors
  • Liasoning with the HR department for manpower related tasks (T & D, recruitment, resourcing, talent attraction & retention strategies etc.)
  • Does macro level management while ensuring micro level is flowing effectively.

CG Supervisor – Roto

  • Is the Functional Head for Roto and Paint Departments and provides key creative and technical inputs and manages all the Sr. TLs/TLs.
  • Ensures delivery of final composited shots to production for multiple projects/shows and ensures final technical check.
  • Accountable for the outcomes of Roto & Paint in the 2D domain.
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline.
  • Accountable for the outcomes of multiple teams in terms of being on time, on budget execution and delivery, as well as quality, of required composited images.
  • Accountable for the outcomes of multiple departments in the technical pipeline.
  • Work closely with cross functional CG Supervisors for the production needs and updates of Roto & Paint
  • Establish quality control standards and approve compositing team output assessing consistency and quality, ensuring all deliveries are in line with technical and creative delivery requirements
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment. (e.g. Client submission etc.)
  • Work with VFX Supervisor to build client confidence
  • Builds consensus among technology, creative and production management to create efficiencies. Serves as key technical expert on productions.
  • Estimate time-lines with 3D Head to ensure all deliveries are met
  • Ensure tutorials and other educational/training tools available to staff. Ensures the ongoing training and development of compositing staff.
  • Identify and cascade the work methodology needed to be used for the delivery of production
  • Troubleshoot technical issues for production. Identifies problems and effectively implements solutions.
  • Is primarily responsible for handling the performance of the team allocated to him/ her.
  • Oversees and handles all the major functional responsibilities
  • Ensures bidding/pre-selling process by taking inputs from the prep. dept. TL’s (as and when required)
  • Works closely with Production team for resource planning, and requirements as needed
  • Mentors and supervises Teams &Team leads (Technical & People process)
  • Co-coordinates with the production team and HOD
  • Oversee the ongoing work & conducts review meetings with Leads and artists
  • Responsible for feedback and appraisals of the team &Team leads.
  • Facilitate time bound Training & Development (T &D) for the team & Team leads
  • Liaisons with the HR department for manpower related tasks (Resource forecasting, T& D, recruitment, talent attraction & retention strategies, leaves etc.)
  • Responsible for in-house Creative/Technical training/knowledge transfers
  • Takes the overall responsibilities given for his/her function
  • May handle larger size of team depending on project requirements or multiple projects being handled and team management experience
  • Communicates with Clients for art direction, scope of work etc. via cinesync

CG Supervisor – Paint

  • Is the Functional Head for Roto and Paint Departments and provides key creative and technical inputs and manages all the Sr. TLs/TLs.
  • Ensures delivery of final composited shots to production for multiple projects/shows and ensures final technical check.
  • Accountable for the outcomes of Roto & Paint in the 2D domain.
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline.
  • Accountable for the outcomes of multiple teams in terms of being on time, on budget execution and delivery, as well as quality, of required composited images.
  • Accountable for the outcomes of multiple departments in the technical pipeline.
  • Work closely with cross functional CG Supervisors for the production needs and updates of Roto & Paint
  • Establish quality control standards and approve compositing team output assessing consistency and quality, ensuring all deliveries are in line with technical and
    creative delivery requirements
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment. (e.g. Client submission etc.)
  • Work with VFX Supervisor to build client confidence
  • Builds consensus among technology, creative and production management to create efficiencies. Serves as key technical expert on productions.
  • Estimate time-lines with 3D Head to ensure all deliveries are met
  • Ensure tutorials and other educational/training tools available to staff. Ensures the ongoing training and development of compositing staff.
  • Identify and cascade the work methodology needed to be used for the delivery of production
  • Troubleshoot technical issues for production. Identifies problems and effectively implements solutions.
  • Is primarily responsible for handling the performance of the team allocated to him/ her.
  • Oversees and handles all the major functional responsibilities
  • Ensures bidding/pre-selling process by taking inputs from the prep. dept. TL’s (as and when required)
  • Works closely with Production team for resource planning, and requirements as needed
  • Mentors and supervises Teams &Team leads (Technical & People process)
  • Co-coordinates with the production team and HOD
  • Oversee the ongoing work & conducts review meetings with Leads and artists
  • Responsible for feedback and appraisals of the team &Team leads.
  • Facilitate time bound Training & Development (T &D) for the team & Team leads
  • Liaisons with the HR department for manpower related tasks (Resource forecasting, T& D, recruitment, talent attraction & retention strategies, leaves etc.)
  • Responsible for in-house Creative/Technical training/knowledge transfers
  • Takes the overall responsibilities given for his/her function
  • May handle larger size of team depending on project requirements or multiple projects being handled and team management experience
  • Communicates with Clients for art direction, scope of work etc. via cinesync

HOD – Art Director

  • Thorough knowledge of matte painting techniques including color space, digital paint and photo-realistic collage techniques and be skilled in film imagery.
  • Matte Paint / Concept Artists must produce illustrations that are striking but also accurate and clear.
  • Understand what Directors and Supervisors require from a scene.
  • Have a good understanding and application of the rules of perspective and 3D space.
  • Have technical proficiency in photography with an emphasis on composition, depth, light interaction, tone and color
  • Visually interpret other people’s ideas, take direction and critical feedback as per requirement
  • Have excellent illustration skills and keen interest in design, architecture and film
  • Understand the different elements of the VFX pipeline, including compositing, lighting, texturing and Match-move.
  • Have a working knowledge in 2.5 D Projection Technique and Clean Plate as well
  • Prioritization, as per requirement
  • Strong verbal and written communication skills, work as a good team player and Leadership qualities
  • S/w knowledge -Photoshop, Illustrator, Maya, Nuke, Z Brush, Mari, etc.
  • UI, UX, Gaming & print design
  • A continuous learner and exhibits adaptive nature in trying new technology for better graphics

HOD – Unity3D, AR, VR

  • Developing 3D real time applications and games functionality as per design document and specifications
  • Developing core logic and apps data structure
  • Building efficient code and logic for Apps, Experiences & Games
  • Developing Applications, Experiences, Games and Apps for multiple platform Like PC, IOS, Android
  • Designs implementation approach to take task road map into account
  • Communicates with other team members to establish pipeline and integrate media assets
  • Gives regular feedback to project lead as to implementation issues and possible improvements to development and design
  • Produces technical documentation
  • Addresses bugs and other technical issues identified for subsequent release
  • Drives research and RnD with new techniques and hardware such as HoloLens, Vive, Oculus

Sr. Team Lead – Roto

  • Oversees artists’ work, briefs them about the tasks assigned and reviews their work. Handles multiple tasks even under pressure.
  • Makes recommendations to the Head of 2D/Supervisor 2D Paint & Roto on methodology of working on a assignment
  • Takes shots from scratch to final output.
  • Assists the Supervisor 2D Paint & Roto in his/her supervisory role by taking responsibility and accountability for a small group of junior artists and a specific portion of the assigned tasks.
  • Review shots with compositing supervisors
  • Contribute ideas to Production at the time of scheduling
  • Assists and guides junior artists when they require help. Mentors and Supervises the juniors
  • Trouble shoots in depth for paint & roto tasks and gives proper solution how to complete shot meeting deadlines. Also, Trouble shoots in times of crisis during work on a project/show
  • Checks difficulty level of all assigned shots.
  • Works directly with the Head of 2D/Supervisor 2D Paint and Roto to develop pipeline tools and make workflow adjustments that would suit the department 
  • Works on tasks of greater complexity (compared to junior artists)
  • Ensures output of complex matte painted elements to a high standard with a thorough understanding of perspective, lighting and color
  • Completes the allotted project within the given man days as per client requirements and maintaining quality standards set by the company
  • Supervises shots/sequence/project with proper deadline
  • Able to understand the clear instruction from concerned authorities and delegate balanced work amongst the team
  • Takes reviews/quality checks of juniors work to send final version to production and client
  • Handles high-end digital articulate mattes, background repair and object removal with computer-aided drawing tools to detail and precision
  • Contributes ideas with immediate superior, production to make strong pipeline
  • Able to do R&D, shot and sequence process creation, leading the sequences
  • Accurately assess performance of his team members and provide correct data to HR and his/her concerned head
  • Is primarily responsible for handling the performance of the team allocated to him/ her.
  • Oversees and handles all the major functional responsibilities (complex sequences) along with cross functional depts.
  • Does the bidding/pre-selling process by taking inputs from the prep. dept. TL’s(as and when required)
  • Works closely with Production team during task & manpower allocation
  • Mentors and supervises Teams &Team leads (Technical & People process)
  • Co-coordinates with the production team and supervisors
  • Conducts Dailies & review meetings
  • Responsible for feedback and appraisals of the team &Team leads. Co-coordinates with HR & production and supervisor to ensure that appraisal, feedback and other
    resource related documentation is updated / shared with HR
  • Identifies Training & Development (T &D) needs of the team & Team leads
  • Responsible for handling the functional responsibility and supervising the whole team. Checks & Approves the tasks done by the team
  • Trouble shoots in times of crisis during work on a project/show
  • Responsible for in-house Creative/Technical training/knowledge transfers
  • Oversees and supervises complex tasks
  • Takes the lead in responsibilities given for his/her function
  • Differentiator between Sr TL and TL is to handling larger size of team depending on project requirement, complexity of the tasks being handled, project/shot or multiple projects/shots being handled and team management experience.

Head Of Department – 2D

  • Accountable for the outcomes of creative, artistic, and technical responsibility in all 2D – areas (Roto/Paint/ Comp)
  • Accountable for the client deliverables
  • Understands the client brief and ensures that ultimately the clients’ creative vision is realized.
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline.
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment.
  • Builds consensus among technology, creative and production management to create efficiencies.
  • Serves as key technical expert on productions.
  • Accountable for on time, on budget execution and delivery, as well as quality, of most outcomes of the technical pipeline
  • Keeps abreast of latest technology and ensures transfer of knowledge within multiple functions
  • Provide technical and creative support for bidding process
  • Works closely with Production team during task & manpower allocation
  • Mentors and supervises 2D CG Supervisors
  • Support production department in scheduling and resource allocation of artists for jobs
  • Conducts Monthly Open houses with entire 3D team on updates of the organization
  • Conducts Dailies & review meetings
  • Assists with RND inputs
  • Provides feedback and appraisals of the CG Supervisors and other critical members of department as required.
  • Responsible for the performance management process of the entire 3D department
  • Identifies Training & Development (T &D) needs of the CG Supervisors
  • Liasoning with the HR department for manpower related tasks (T & D, recruitment, resourcing, talent attraction & retention strategies etc.)
  • Does macro level management while ensuring micro level is flowing effectively.

CG Supervisor – Matchmove

  • Supervise and support a team that acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements
  • Is the Functional Head for the department and provides key creative and technical inputs and manages all the Sr. TLs/TLs.
  • Point of contact between Production, other 3D departments, CG Supervisors and compositing team
  • Ensures delivery of final shots to production for multiple projects/shows and ensures final technical check.
  • Under the direction of the VFX Supervisors, the CG supervisor will lead a team with the setup of the technical and aesthetic approaches of the Matchmove work for a
    shot, sequence, or even an entire aspect of a show
  • Accountable for the outcomes of Matchmove, Layout, Set Dressing in the 3D domain.
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline.
  • Accountable for the outcomes of multiple teams in terms of being on time, on budget execution and delivery, as well as quality, of required composited images.
  • Work closely with cross functional CG Supervisors for the production needs and updates of the department
  • Establish quality control standards and approve team output assessing consistency and quality, ensuring all deliveries are in line with technical and creative delivery requirements
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment.
  • Work with VFX Supervisor to build client confidence
  • Builds consensus among technology, creative and production management to create efficiencies. Serves as key technical expert on productions.
  • Estimate time-lines with 3D Head to ensure all deliveries are met
  • Ensure tutorials and other educational/training tools available to staff. Ensures the ongoing training and development of compositing staff.
  • Identify and cascade the work methodology needed to be used for the delivery of production
  • Troubleshoot technical issues for production. Identifies problems and effectively implements solutions.
  • Does basic composites of the files with the background to judge the move.
  • Converts background plates to various formats to use with specific software to create digital motion files that match the plate photography. This includes animating any live action character or relative object in the scene.
  • Generate 2D Compositing elements, while maintaining the accuracy of camera perspective

2D Supervisor – Compositing

  • Accountable for the outcomes of multiple teams in terms of being on time, on budget execution and delivery, as well as quality, of required composited images.
  • Is the Functional Head for Comp and provides key creative and technical inputs and manages all the Sr TLs/TLs.
  • Builds consensus among technology, creative and production management to maintain good project efficiencies.
  • Serves as key technical expert on productions.
  • Accountable for the outcomes of multiple departments in the technical pipeline.
  • May be accountable for outcomes of multiple departments within the compositing pipeline.
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment. (eg. Client submission etc.)
  • Accountable for on time, on budget execution and delivery, as well as quality, most outcomes of the technical pipeline.
  • Is primarily responsible for handling the performance of the team allocated to him/ her.
  • Oversees and handles all the major functional responsibilities
  • Ensures bidding/pre-selling process by taking inputs from the prep. dept. TL’s (as and when required)
  • Works closely with Production team for resource planning, and requirements as needed
  • Mentors and supervises Teams &Team leads (Technical & People process)
  • Co-coordinates with the production team and HOD
  • Oversee the ongoing work & conducts review meetings with Leads and artists
  • Responsible for feedback and appraisals of the team &Team leads.
  • Facilitate time bound Training & Development (T &D) for the team & Team leads
  • Liaisons with the HR department for manpower related tasks (Resource forecasting, T & D, recruitment, talent attraction & retention strategies, leaves etc.)
  • Responsible for in-house Creative/Technical training/knowledge transfers
  • Takes the overall responsibilities given for his/her function
  • May handle larger size of team depending on project requirements or multiple projects being handled and team management experience
  • Communicates with Clients for art direction, scope of work etc. via cinesync.

Team Lead – Animation

  • Accountable to the Head of 3D/Director for character animation on a production. Sets direction for character animation for the production and manages the work of animation.
  • Defines animation style and acting requirements. Leads the definition of characters’ personalities. Animates critical shots to define animation style. Provides guidance in development of characters from paper, through modeling and rigging.
  • Oversees the development of character rigs and animation interfaces and controls. Determines technical approaches.
  • Supervises the development of software scripts, codes and tools that support the department and animators.
  • Accountable for on time, on budget execution and delivery, as well as quality, of all animation work for the production.
  • Accountable for the outcomes of multiple teams in terms of being on time, on budget execution and delivery, as well as quality.
  • Is primarily responsible for handling the performance of the team allocated to him/ her.
  • Oversees and handles all the major functional responsibilities
  • Ensures bidding/pre-selling process by taking inputs from the prep. dept. (as and when required)
  • Works closely with Production team for resource planning, and requirements as needed
  • Mentors and supervises Team (Technical & People process)
  • Co-coordinates with the production team and HOD
  • Oversee the ongoing work & conducts review meetings with Leads and artists
  • Responsible for feedback and appraisals of the team.
  • Facilitate time bound Training & Development (T &D) for the team
  • Liaisons with the HR department for manpower related tasks (Resource forecasting, recruitment, talent attraction & retention strategies, leaves etc.)
  • Responsible for in-house Creative/Technical training/knowledge transfers
  • Takes the overall responsibilities given for his/her function
  • May handle larger size of team depending on project requirements or multiple projects being handled and team management experience
  • Communicates with Clients for art direction, scope of work etc. via cinesync