Concept Artist

  • Skilled in drawing, painting, sketching, 2D & 3D art, and knowledge of traditional art techniques and storyboarding
  • Be able to design a variety of original concepts containing character design, interior/exterior environments, and more
  • Knowledge of UI and good UX practices
  • Work with the creative team to define the art vision for the project which meets aesthetic and technical goals
  • Work collaboratively under the guidance and direction of an art lead/director to visualize and iterate on concepts and generate quick sketches, speed-paints and paint-overs
  • Excellent art skills with an eye for atmospheric, perspective, color, and lighting, and the ability to use these skills to properly portray the mood of the concept
  • Have a good understanding and application of the rules of perspective and 3D space
  • Ability to work in a broad range of styles and aesthetics, and to sculpt and paint highly detailed 3D and 2D images
  • Visually interpret other people‚Äôs ideas, take direction and critical feedback in your work
  • Be a strong communicator, work as part of a team, be flexible and adapt to change when needed
  • Constantly develop your skills to keep up with new technologies and digital illustration software packages
  • Experience developing games with AA rating with minimum 6 months production work (mention the games)
  • Flash Animation
  • Experience in Isometric and Vector Art
  • Experience developing global games(targeted at international audience)
  • BFA or equivalent game development experience strongly preferred

Unity 3D Developer

  • Developing game and applications functionality as per design document and specifications
  • Developing core logic and apps data structure
  • Building efficient code and logic for Apps and Games
  • Developing Games and Apps for multiple platform Like PC, IOS, Android
  • Designs implementation approach to take task road map into account
  • Communicates with other team members to establish pipeline and integrate media assets
  • Gives regular feedback to project lead as to implementation issues and possible improvements to game design
  • Produces technical documentation
  • Addresses bugs and other technical issues identified for subsequent release

Sr. Look Development Artist

  • Create final look developed assets that work in shots with different lighting scenarios
  • Cooperate in the setup of standard render passes for comp
  • Assist in developing standard lighting rigs & setups for verifying aspects of look development
  • Keep supervisors apprised of issues arising in pre-production and shot production and of creative solutions to those issues
  • Work closely with appropriate Leads and Supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of look developed assets
  • Communicate with the shade developer in order to ensure all necessary parameters and functionality are included in production shaders
  • Work closely with texture artists to create necessary texture maps for application to creatures, props and environments
  • Assist in training junior Look Dev Artists and newcomers
  • NEEDS TO HAVE
  • 4+ years look development experience and lighting experience in feature VFX required
  • Strong Knowledge of physically based renderers, especially VRayand Arnold
  • Strong knowledge in Maya, Photoshop and a variety of rendering technologies
  • Some experience with scripting/programming languages (python, MEL, PERL, C, C++, shell scripting)
  • Possess familiarity with asset management systems and procedures
  • Familiarity with Mari, zBrush, Substance painter or other texture and normal/displacement
  • Needs to be able to balance quick shot delivery with achieving a high degree of aesthetic quality
  • Able to take directions positively, working well within a team, and thriving under pressure of tight production deadlines
  • Possess excellent communication and problem-solving skills

Sr. Layout Artist

  • Set Dressing:
  • Creates and maintains complex computer generated 3D sets and scenes. Constructs new sets and dresses existing sets to be viewed from specific camera angles using software and 3D models. Implements complex modeling and shading variations to achieve required looks of assigned sets and scenes. Anticipates production requirements and ensures that set designs support those requirements with little to no rework. Optimizes shots and provides other technical support as needed. Establishes and maintains set dressing files throughout production cycle as needed
  • Layout:
  • Translates story sketches into 3D cinematic layouts of complex story sequences. Maintains visual, camera and set dressing continuity throughout the production
  • ROUGH LAYOUT: Determines initial 3D camera placement and motion to help tell the story. Establishes set and background geometry. Blocks characters, sets and props. Creates sequences of shots that convey the story. May create pre-visualization models and environments to enhance early editorial choices and facilitate animated work
  • FINAL LAYOUT: Prepares 3D sets for animation. Installs final set and character models. Sets up and organizes shot data for character animators. Builds new shots and updates character, set and prop blocking per story and editorial changes. Maintains set continuity throughout the production. Readies sets for lighting

Sr. Lighting Artist

  • Developing light-rig for sequence and master 3D precom
  • Designs and implements direct (key) lighting and reflected lighting and shadows for complex shots that meet and enhance art and tone direction
  • Ensures that assigned shots fit the continuity of the sequence
  • Creates modules and reusable lighting set-ups. May composite and render elements together to create final frames
  • Able to finish the tasks without any handholding/supervision
  • Need to come-up with technical/creative solutions
  • Accountable for meeting productivity and quota targets on time
  • Is responsible for giving inputs for bidding and following the schedule of the work allocated to him/her
  • Scripting knowledge, knowledge of multiple rendering engines (ray tracer, GI, thorough knowledge of shading, and different compositing software

Sr. Rigging Artist (Muscle)

  • Translates inanimate character models into character rigs that an animator can manipulate to create motion animation
  • Constructs complex 3D character rigs and animation interfaces and controls, typically for the highest profile characters
  • Applying understanding of anatomy, builds skeleton, articulates joints and determines limb motion
  • Creates and maintains motion controls including skeleton and body animation, body deformations, tight clothing and wrinkles, facial animation, facial deformations, skin and hair set up and dynamics
  • Supports characters throughout all phases of production to ensure animators have tools to meet the Director’s vision
  • Writes utility scripts and software code that streamline character set-up / rigging process
  • Able to finish the tasks without any handholding/supervision
  • Need to come-up with technical/creative solutions
  • Able to grade and develop the look of the shot
  • Accountable for meeting productivity and quota targets on time
  • Is responsible for giving inputs for bidding and following the schedule of the work allocated to him/her.

Sr. Texturing Artist

  • Texturing artists are responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects
  • Should have knowledge about Maya, Photoshop
  • Previous experience with Linux
  • Previous experience with Mari
  • Knowledge of Substance Painter
  • Previous experience in a VFX environment
  • Previous education or experience in traditional arts
  • Knowledge of modelling and shading

Sr. 3D Modelling Artist

  • Creates, builds and maintains complex computer generated 3D models of story elements and designs that meet and enhance art direction
  • Prepares and builds models for characters and stand-ins for layout
  • Develops prop elements
  • Creates environmental sets and structures
  • Writes, maintains and runs Makefiles, scripts and model databases
  • Accountable for meeting productivity and quota targets
  • Skills sets: Maya, sculpting software knowledge, UV solving, knowledge of rigging and blend shapes, knowledge of MEL & PYTHON

Head Of Department – 3D

  • Accountable for the outcomes of creative, artistic, and technical responsibility in all 3D domains
  • Accountable for the client deliverables
  • Understands the client brief and ensures that ultimately the clients’ creative vision is realized
  • Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed on technical pipeline
  • Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks that do not require creative judgment
  • Builds consensus among technology, creative and production management to create efficiencies
  • Serves as key technical expert on productions
  • Accountable for on time, on budget execution and delivery, as well as quality, of the majority of outcomes of the technical pipeline
  • Keeps abreast of latest technology and ensures transfer of knowledge within multiple functions
  • Provide technical and creative support for bidding process
  • Works closely with Production team during task & manpower allocation
  • Mentors and supervises 3D CG Supervisors
  • Support production department in scheduling and resource allocation of artists for jobs
  • Conducts Monthly Open houses with entire 3D team on updates of the organization
  • Conducts Dailies & review meetings
  • Assists with RND inputs
  • Provides feedback and appraisals of the CG Supervisors and other critical members of department as required
  • Responsible for the performance management process of the entire 3D department
  • Identifies Training & Development (T &D) needs of the CG Supervisors
  • Liasoning with the HR department for manpower related tasks (T & D, recruitment, resourcing, talent attraction & retention strategies etc.)
  • Does macro level management while ensuring micro level is flowing effectively.

Sr. Artist Matchmove & Tracking

  • Captures camera movement to enable computer graphics geometry to fit accurately and convincingly into live action plates to create final images that meet art direction typically in a large feature film production environment
  • Extracts camera motion information from, and measures key objects and positions in, live action shots and matches those movements in the 3D software environment
  • Manipulates software camera to align objects and meet the physical dynamics of the scene
  • Creates 3D geometry/environments, sets up and animates virtual camera to match live action background plates
  • Builds and animates objects as necessary to match into the live action plates
  • Accountable for meeting productivity and quota targets
  • Work with animation and modeling departments to ensure accurate camera track
  • Problem solving and predict potential problems related to scene setup and continuity
  • Quality Control files received from client/ other departments
  • Set Dressing:
  • Creates and maintains complex computer generated 3D sets and scenes. Constructs new sets and dresses existing sets to be viewed from specific camera angles using software and 3D models. Implements complex modeling and shading variations to achieve required looks of assigned sets and scenes. Anticipates production requirements and ensures that set designs support those requirements with little to no rework. Optimizes shots and provides other technical support as needed. Establishes and maintains set dressing files throughout production cycle as needed
  • Layout:
  • Translates story sketches into 3D cinematic layouts of complex story sequences. Maintains visual, camera and set dressing continuity throughout the production
  • ROUGH LAYOUT: Determines initial 3D camera placement and motion to help tell the story. Establishes set and background geometry. Blocks characters, sets and props. Creates sequences of shots that convey the story. May create pre-visualization models and environments to enhance early editorial choices and facilitate animated work
  • FINAL LAYOUT: Prepares 3D sets for animation. Installs final set and character models. Sets up and organizes shot data for character animators. Builds new shots and updates character, set and prop blocking per story and editorial changes. Maintains set continuity throughout the production. Readies sets for lighting